Absolutely Lovely Children #22 — The Spy Among Us
August 30th, 2008

"Hey Natsuko, I need you to help me watch my friend go to the bathroom."
Posted in Zettai Karen Children | 3 Comments »

"Hey Natsuko, I need you to help me watch my friend go to the bathroom."
Posted in Zettai Karen Children | 3 Comments »
Gensokyo.org et all have put out an English patch for IaMP and it looks to be actually decent, as opposed to that hackjob that’s been floating around the internet for awhile.
Aaaaaaaaaaaand, back to working on BMW 4 for me. Well, BBQs for the holiday weekend, but then back to working on it. There is a patch on the forum that incorporates the act 4 changes into the pre-existing translated parts, translates most relevant combat information, and updates the graphical files, but it’s still sort of an advanced beta since there are a few things that I’ve been totally unable to track down how or when they’re used. They could just be dummied out and this is the final version, but who knows. Werk is still releasing new bugfix patches about one every ten days, so… god only knows really.
Posted in Touhou | 4 Comments »
Screw taking screencaps. Another set of memes with Pengy inserted into them, most notably the Caramell Dansen (sucks) and the Megaman 2 Wily Stage 1 theme. I’m told that we restart normal episodes next week, though I’m too lazy to poke around and confirm it for myself anywhere.
Posted in Penguin Girl | 3 Comments »

Oho, looks like they remembered that this is an action show for at least a couple minutes.
Posted in Birdy the Mighty | 5 Comments »

*squeak* *squeak* *squeak* *squeak* *squeak* *squeak* *squeak* *squeak* *squeak* *squeak* *squeak*
Posted in Hidamari Sketch | 10 Comments »
MIND = BLOWN. I am… speechless. If this song doesn’t become the anime OP, I am going to go L5 on the studio.
Posted in Anime | 6 Comments »
Posted in Slayers | 3 Comments »
Posted in IkkiTousen | 13 Comments »
Yes, I’m still working my way through C74 stuff. Slowly but surely. I’m just about finished though. Gleam of Force is quite the distraction. I’ve actually become quite attached to super-genius Futaba now that I’m comfortable with the engine. She has some absolutely wacky combos. I especially like abusing her command throw 3B j.2B j.22B into whatever silly juggle you want off the wall-throw.
Aaaaaaaaaaaanyway, Sora. I’m not a big Acceleration of Suguri fan, and honestly, this is pretty much just more of the same. Loose controls, especially with the relatively out of control dashing and the long delay when you attack, along with the propensity to miss any and all moving targets can make things pretty frustrating. The solution is usually to just spam missiles or lasers while cancelling the recovery time with the dash, but meh. I just think that Diadra Empty is still a much more solid free range shmup with a lot more variety and general creativity. It also doesn’t help that you can basically fly off the edge of the screen. Not far off the edge, but enough so that if you try to hug the edge, you’ll move yourself out of visibility. That’s such a no-no for a game that wants occasional pixel perfect precision. Of course, it was only a one stage demo, but it still didn’t really make me overly excited for the full version.
Edit: Ugh. My recording looks awful after youTube had its way with it. Replaced with Sibladeko’s.
Posted in Doujin | Comments Off on C74 — Sora Trial Impressions