Carnival Phantasm #11-12 — WARNING!! WARNING!!
December 31st, 2011
Posted in Carnival Phantasm | 8 Comments »
Posted in Carnival Phantasm | 8 Comments »
Posted in Carnival Phantasm | 5 Comments »
Posted in Fate/Prototype | 8 Comments »
Posted in Milky Holmes | 1 Comment »
It’s still pretty as all hell, but the controls can still be touchy, the level design is still tedious and far too long, and the enemies are barely even speedbumps. The bosses can be fun (and hard), but there’s definitely a lot of things that need tweaking. Collision detection is a huge one, as it’s not at all rare to find bosses trapped inside walls. Aya seems particularly prone to it, but bosses in general seem poorly tested. The frog, for example, glitched me between it and a wall then proceeded to slap me to death while I couldn’t move. Marisa’s master spark also literally pinned me against a wall from right next to her and took basically my entire life bar… and then part of the next one. It definitely needs (more) patching and could use some improved mechanics and controls to be more than just an afternoon’s distraction. Still pretty though!
Posted in Youkengeki Musou | 4 Comments »
Posted in Tales of Symphonia | 3 Comments »
I don’t even want to think about the interstitial of… it… in a bikini.
Posted in Starry Sky | 6 Comments »
Posted in Season Preview | 30 Comments »