Tuesdays Are Boring

June 21st, 2011


Can’t let a season end without one of these posts.

Yeah, I actually have little to say, but if you want a laugh, there is one thing.

Once upon a time, there was an eroge company called Littlewitch that made, among other things, games about little girls hitting dice with meteors. They went out of business, but like the mighty Voltron, have turned into mechanical lions reformed as a new company whose debut title is going to be an SRPG based around random historical figures reimagined as girls to be conquered and seduced. Just reading through cast is hilarious enough in itself even without all their profiles jiggling like everybody is made of pudding… even the ones that don’t actually have breasts like Huayna Capac. Tenco’s ‘mastery’ of history is also hilarious. Australia is just random convicts from all over the world, Native Americans are Indias (which is different from Ashoka’s India), Ivan the Terrible‘s pants have been stolen, and for some reason, Lancelot is Japanese while Arthur is British.

And the site plays Scottish music.

It is a strange strange world.


Posted in Fanservice | 12 Comments »

12 Shouts From the Peanut Gallery

  • Anonymous says:

    I’ll still play it, probably.

  • Adanos says:

    Oh my god, what’s wrong with Lancelot’s face?
    It’s like is melting! and that ear, just look at it!

  • Sporklord says:

    Having failed with the demographic that enjoys statistics, meteorology and pedophilia, they now plan to target people with penchants for history, dating sims, and pedophilia.

    This can only end well.

  • Travis says:

    Ivan? Hah. Columbus? Hahaha. Hammurabi? Hahahasob. Replace all the badly typed-out symbolic laughter with tears. It’s only a matter of time until focused games like this are made. The war of the roses? Sure. Moe Richard of York.


  • The Deviant says:

    LOL Julius Caesar… All tits.

  • Zizhou says:

    I’m never going to able to play Civilization again without thinking about these…

  • helvetica says:

    “They went out of business”

    How did they manage to do that with such gorgeous games anyway? Didn’t it sell well enough or did they fail at cost accounting?
    Is there some place where you can look up how many copies a game sold, some kind of ranking? You usually just hear what’s popular and what not.

    • Aroduc says:

      When your only source of income is one game sold a year with little to no secondary income off of licensing or merchanising or the like, that game better sell like gangbusters.