The Faraway Paladin #02 — Animating Via Smash Cuts and Speedlines
October 18th, 2021
What exciting fights.
Impressions:
Perhaps slightly better than the first episode, but still nowhere near good. The story continues to exist only in potential as it blathers on endlessly about the setting. The animation is close to non-existent for the vast majority of the episode, and the few action scenes where the animators do bother to show up have less motion and more cuts to stills with speedlines. Hell, if you look at screencaps 68-70 below, it all appears to be the same one, because for almost a minute straight, it only uses three different shots, that being one of them, which I admittedly did single out for chuckles. You would think having a giant colorful skeleton ogre would make for a more visually stimulating show, but apparently not.
It was between this, Lupin, and that workplace non-romantic thing for Saturdays (if anything), and this is looking like it positioned itself in a solid last place right out the gate. After two episodes, it's still doing setting introdutions, and hasn't even gotten yet to characters or story. Even if it was the most interesting setting in the world, the priorities are still backwards. Throwaway characters with a good story build a world. A world does not make interesting characters. And it's not even an engaging or intriguing world at that! So why are we futzing around here? For what point? Tell a goddamned story already.
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