C74 — Sora Trial Impressions

August 26th, 2008

Yes, I’m still working my way through C74 stuff. Slowly but surely. I’m just about finished though. Gleam of Force is quite the distraction. I’ve actually become quite attached to super-genius Futaba now that I’m comfortable with the engine. She has some absolutely wacky combos. I especially like abusing her command throw 3B j.2B j.22B into whatever silly juggle you want off the wall-throw.

Aaaaaaaaaaaanyway, Sora. I’m not a big Acceleration of Suguri fan, and honestly, this is pretty much just more of the same. Loose controls, especially with the relatively out of control dashing and the long delay when you attack, along with the propensity to miss any and all moving targets can make things pretty frustrating. The solution is usually to just spam missiles or lasers while cancelling the recovery time with the dash, but meh. I just think that Diadra Empty is still a much more solid free range shmup with a lot more variety and general creativity. It also doesn’t help that you can basically fly off the edge of the screen. Not far off the edge, but enough so that if you try to hug the edge, you’ll move yourself out of visibility. That’s such a no-no for a game that wants occasional pixel perfect precision. Of course, it was only a one stage demo, but it still didn’t really make me overly excited for the full version.

Edit: Ugh. My recording looks awful after youTube had its way with it. Replaced with Sibladeko’s

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