Comiket 73: Gleam of Force Trial
December 31st, 2007
I have a party to drink at go to this evening, so I’m trying to run through some of this stuff at record speed. Gleam of Force is first up, and my first two impressions are: "Why the hell would the player 1 controls be hbnm with zxc as the action buttons?" and "I wish my laptop was mighty enough to handle French Bread’s games." My first couple matches are that same kind of manic button mashing affair that I had with Glove on Fight, which is apparently the spiritual precursor to this since they play pretty similarly (and this is "GoF2" despite there not being a "Gleam of Force 1." The engines are also pretty similar, which is to say that they’re absurdly complex. I haven’t quite figured out how to block yet, but I do know how to slow time with my ballerina. How many other games can you say that for?
Posted in Doujin | 5 Comments »
Yeah, those default controls are rather retarded. I’m going to have to dig out a gamepad and give it another go, methinks – I couldn’t quite get my head around it, and having not played Glove On Fight probably doesn’t help.
At least it plays full speed on my laptop, though ^^;