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Edelweiss: Letting Me Be Lazy About Comiket Promos

December 22nd, 2012

     

Edelweiss again made a huge 50 minute collection of Comiket game promos/demo footage. Lefty is all, righty is just the original IP (IE, non-Touhou really). My vote for the most inane goes to AQLoop, who has coded up a poker game to I believe be distributed as a bonus with the OST for World of Twain. Good use of time, guys. "Neo Aquarium 2: Ace of Seafood" does make a strong case for itself though. Also, not-really related, but Corona’s fandisk looks just as unweildy as Corona’s trial was. I really should get around to running through that at some point.

Posted in Doujin | 3 Comments »

Assorted Random Comiket Game Promos

December 19th, 2012

     

I guess I should mention these even though I have nothing of note to say really.

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Posted in Doujin | 3 Comments »

Semi-Random Assorted Collected C82 Ramblings

August 9th, 2012
        

Don’t look at me, it’s just another slow morning while shows are off.

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Posted in Doujin | 4 Comments »

Oh Right, Comiket’s Coming Soon

August 2nd, 2012

        

Granted, I haven’t really gone deeply searching (yet), but it’s looking like a fairly underwhelming on as far as games go. Nothing’s really caught my eye and the ‘big’ groups aren’t really doing much more than at best, releasing more trials… or art books of old games. Exciting. I just want AQLoop to finish World of TWAIN already so they can go make something decent instead. Or that Werk would stop making Im@s porn and go back to games. I have no idea what Tasofro’s doing making some kind of fairly generic isometric puzzle… thing… either. And thus we filled the Thursday morning that the Olympics pre-empted all the shows for.

Posted in Doujin | 9 Comments »

Marisa and Alice’s Trap Tower PV / ButtsuKyouko Web Trial

May 22nd, 2012

         

Oh right, I forgot that Reitaisai, the Touhou con, is coming up before Comiket. THAT’s why there’s all these Touhou doujin game trials and PVs popping up. This batch from the past week come from Gatling Cat releasing another one of their platformers in pretty much the exact same vein as just about everything else they make only possibly slightly more infuriating thanks to copious amounts of bottomless pits, an inability to shoot in more than one direction or 5 feet in front of you by default, and getting hit sending you 10 feet hurtling away with no invincibility letting enemies literally carry you along with them to chew away most of your lifebar in one go. The other’s a PV for a puzzle game from Desunoya which seems a lot more interesting, clever, and less frustrating in general.

Posted in Doujin | 1 Comment »

Touhou Sky Arena Kurenai OP/Demo

May 5th, 2012

Oh right, it’ll be Comiket season in a couple months. Time to start paying attention to doujin game sites again for anything that pops my interest. Apparently here, they announced a whole crapload of characters for the expansion when I wasn’t paying attention. Oh well, I’m mostly interested in the game for the OST at this point. I just wish Lion Heart would get around to putting up more info on Tempest of Heaven and Earth. Tasofro also completely redid their page with another Touhou theme replacing the Madoka/Grief Syndrome one, but has yet to actually announce anything. Who knows. Maybe Freudenstachel and Territoire will finally come out this year. Ha.

Posted in Touhou Sky Arena | 4 Comments »

♫ Twilight, I Only Meant to Stay Awhile ♫

April 1st, 2012

 

It’s deep because it’s prog rock.

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Posted in TWilight INSanity | 8 Comments »

C81: Kengeki Musou Thoughts

December 30th, 2011

     

It’s still pretty as all hell, but the controls can still be touchy, the level design is still tedious and far too long, and the enemies are barely even speedbumps. The bosses can be fun (and hard), but there’s definitely a lot of things that need tweaking. Collision detection is a huge one, as it’s not at all rare to find bosses trapped inside walls. Aya seems particularly prone to it, but bosses in general seem poorly tested. The frog, for example, glitched me between it and a wall then proceeded to slap me to death while I couldn’t move. Marisa’s master spark also literally pinned me against a wall from right next to her and took basically my entire life bar… and then part of the next one. It definitely needs (more) patching and could use some improved mechanics and controls to be more than just an afternoon’s distraction. Still pretty though!

Posted in Youkengeki Musou | 4 Comments »

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