An Attempt To Not Repeat Past Mistakes

December 28th, 2015

It's tough being busy on vacation.

Since BB1's release was such an embarrassing mess of problems introduced by the patch, I'm releasing a sample beta patch here and making a note of it on the blog for slightly more exposure that should get through the introductory areas and into the main dungeon hub area to try to catch any gameplay issues that myself and the one poor editor who I inflict these have missed thus far. Read the readme, you heathens. Unfortunately, a lot are of the somewhat insidious variety, like passive abilities not functioning correct, or certain skills not targeting as they should, so it's often not immediately obvious.

That said, it has been easier going than BB1, but it could just be that I know what to look for. Some things are implemented differently though, and tracking down issues can be complicated. For example, everything that targets an entire party shares the same string, both passive/innate abilities, and usable skills. Innate skills that affect stats are broken into two substrings, one for the stat they affect, one for the target. Both those substrings need to be translated, but the definition for the targeting of active skills that affect an entire party (but not columns or rows) is defined using that same substring list. So now the party-affecting skills all have weird targeting definitions like "敵Leader" so that the substrings match again and everything functions as it should, even if under the hood, things look a bit bizarre.

The only other truly complicated thing left is the bonus quiz in the Extra Material unlocked after beating the game, the entirety of which is stashed away in the exe, because of course that's where you'd put something like that. No obnoxious chest minigame, and the skill stuff is greatly streamlined and simplified, for both better and worse. Of course, the problem with bugs is more finding them than anything else.

The above are examples of stuff not done yet, some of which are due to text formatting scripts that I still need to write (once some conventions are figured out), but mostly it's image editing, which I'd really, really prefer to not do myself. Some of the work's already been done, but there's a buttload more to go. Maybe this will spur people into finishing that. If you want to help, with this beta patch or the remaining image work to be done, do so here. Thanks (very, very much) to Nagato's help, all the important technical issues have been taken care of now. I hope to finish the script files themselves this week, and then it's cleanup and whatnot before back to the behemoth for the next probably 6-8 months, although I may announce it some time before then for… a number of reasons.

For now though, back to finishing up the preview and then finally getting around to writing stuff up on Izumo 4.

Posted in Bunny Black | 13 Comments »

13 Shouts From the Peanut Gallery

  • Antics says:

    Excellent! Gonna give this a try and report anything weird I find.

  • Rz says:

    Otsukaresama Aroduc! :D
    I’ll try the beta patch later and report you if something goes wrong.

    >before back to the behemoth for the next probably 6-8 months

    Is this will be another sekrit project? or an official project?

    Aroduc says:

    Nothing official.

    I’d be more than happy to not ever do any more official work with the current landscape.

    There’s always the chance that decision is taken out of my hands before I finish though.

    Rz says:

    Alright. I’ll wait for your announcement.

    I personally hope it’ll be one of the Ikusa Megami series or Suzukuri dungeon. :D

    FlameStrike says:

    Speaking of official works, has there been any new on Seinarukana? It’s been so long that I’ve forgotten about it for awhile. Did JAST just die or something? o.o

    Aroduc says:

    Not really. It’s more or less totally out of my hands at this point.

  • Nagul says:

    Thanks for the Christmas gift ! Huge fan of your work (and also fan of softhouse chara games).

    Will definitively try to give you a hand for your next projects once I got any free time.

  • Anonymous says:

    Happy new year!

    As one of the few ‘chosen’ who actually liked Bunny Black 1 I’m hyped for the second part.

    Sekrit project? Dies Irae?( ͡º ͜ʖ ͡º)( ͡º ͜ʖ ͡º)

  • Anonymous says:

    Thanks for your hard works, I always admire translator like you guys helping people able to play games that they like

  • XReaper says:

    thanks for the work you´ve done so far & everythings that will be done eventually. glad to hear bb2´s project is considered less nerverwrecking etc than its precedessor, but yeah, better take a break at times before those times start breaking you instead…
    edit: pretty curious on your personal impression of izumo4, as i´m pretty darn pleased by playing it since it came out.

  • Forzelotte says:

    Ahmm I got a problem when I put the beta patch T.T whenever I started the game it always does not respond T.T then closes please help

  • ThatOneMaouInHD says:

    Hi, first off thank you for translating thing game. I love this game and all the games to come. Question, It says Bunny Black 2 is 100% translated and there’s a beta for it. I know what it still needs to be done for the game. My question is if I play the beta will I be able to read the entire games dialogue in English? Or does it cut off at a certain point in the game?

    ThatOneMaouInHD says:

    Hi, first off thank you for translating this game. I love this game and all the games to come. Question, It says Bunny Black 2 is 100% translated and there’s a beta for it. I know what it still needs to be done for the game. My question is if I play the beta will I be able to read the entire games dialogue in English? Or does it cut off at a certain point in the game?

    Correction to recent post