C81: Kengeki Musou Thoughts

December 30th, 2011

     

It’s still pretty as all hell, but the controls can still be touchy, the level design is still tedious and far too long, and the enemies are barely even speedbumps. The bosses can be fun (and hard), but there’s definitely a lot of things that need tweaking. Collision detection is a huge one, as it’s not at all rare to find bosses trapped inside walls. Aya seems particularly prone to it, but bosses in general seem poorly tested. The frog, for example, glitched me between it and a wall then proceeded to slap me to death while I couldn’t move. Marisa’s master spark also literally pinned me against a wall from right next to her and took basically my entire life bar… and then part of the next one. It definitely needs (more) patching and could use some improved mechanics and controls to be more than just an afternoon’s distraction. Still pretty though!

Posted in Youkengeki Musou | 4 Comments »

4 Shouts From the Peanut Gallery

  • Outrunner says:

    I just finished this game, i found it entertaining.
    Also i found no problem with the controls, they are fine to me.

    The only bug i encountered was that Aya suddenly fell thru the arena and i couldn’t attack her.(Solved by reloading)

    I wish i understood what the characters are saying XD.

  • Keith Kurogane says:

    My thoughts:
    Graphics = Pretty!
    Controls = Alright.
    Gameplay = I practically speedrushed the game… no really, dashing have this weird bug that gives Youmu invulnerability and double damage…

    Overall = Nah… one playthrough is enough… Going to wait for Heroine Carnival.

  • Lehq says:

    Only started playing the full version. It’s fun alright and I like the fact that the Boss are actually accompanied by their own theme songs.

  • fatherbagels says:

    the game is pretty broken imo even after the 1.03 patch
    The rushing special does far too much damage and grants invulnerability to boot making even the harder bosses seem trivial.

    You can also attack continously and faster if you alternate between the attack button and special button, an unintended glitch