Material Brave #04 — When Lesbians Attack

September 16th, 2015

 

I have no idea who those masked lesbians could be.

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Material Brave #03 — The Dread Japanese Sniffles

September 9th, 2015

 

I think Japanese people are water soluble.

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Material Brave #02 — Garbage Collection Service

September 2nd, 2015

  

Doesn’t this place have a lost and found box?

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Material Brave #01 — The Land of Tutorials

August 26th, 2015

 

Aa-chan! Aa-chan! Aa-chan! Aa-chan! Aa-chan! Aa-chan!

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Material Brave Trial Brief Thoughts

January 28th, 2012

       

It’s got that in-game presentation stuff that I love about Giga, but the actual game impresses me a lot less. The engine’s like Duel Savior’s, except very cut down. Fewer moves, less manic, smaller party, less skill, etc. DS could get away with its slimes and goblins because its default state was a fast paced orgy of violence that still allowed, nay, rewarded finesse. Here, I’m already sick of fighting dogs. The new party system is also a little disappointing. They just follow you and perform support attacks at opportune times, but aren’t part of the battle otherwise. The rest of the game engine is much more RPG-based, although I don’t like how the exploration limiter forces you to retread ground. I’ll pay attention to the story once it’s actually out, but this writer is Not Goodtm. It certainly wasn’t a bad trial for the hour or two it lasted. It just makes me remember why DS was good more than anything else. You can try it yourself here or try to get it off of Giga’s choked site.

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