Thanks to SkyReed for pointing this out to me. It looks like MBA’s getting another character upgrade in the coming months in the form of the three Rayearth knights. They’re really dedicated to these extra-classique characters. All this while they’re also working on some kind of crazy-ass Touhou thing too. It probably also bears mentioning that their spinoff group released Elemental Battle Academy at the start of May, but it was so buggy on its initial release that I gave it a pass after about 30 minutes of abject frustration. I understand it’s patched and much more stable nowadays, but they’re supposedly working on some kind of major update for the upcoming summer Comiket, so I was just going to give it a go then.
Leaving aside the question of "What exactly does ‘Complete Form’ mean?" Looks like MBA’s getting another expansion for winter Comiket, adding StrikerS era Fate as well as a number of gameplay tweaks and modifications for netplay. Busy day for doujin game news. Although strangely, it appears that the MBA devs have split into two groups. One is still working on this, while the other is working on Elemental Battle Academy… which looks the same as MBA, just with all original characters.
Well, I’m tremendously disappointed that the triple Nanoha/Hayate/Fate tech is just Hayate’s desperation Super, but eh… what can you do? I’ve only had a chance to barely muss around a little bit, but I’m heading out for dinner shortly, so I probably won’t get a chance to do much of anything with this for the rest of the night. They’re all pretty predictable though. Hayate is slow as snot with wide area attacks and mainly supported by her freezing/horribly animated stunning shots.
Not too bad, though Vita and Hayate already look pretty similar to Ruru and Noyel respectively. Nanoha’s Striker form looks like a slower version of her with bigger… beam cannons, if you catch my drift. New maps and modes too, though I don’t think target shooting will hold my interest that long. The city scape could be an interesting map to play on though, assuming the hit detection/camera movement for the buildings doesn’t drive you insane.