The Legend of The Legendary Heroes #05 — Questus Interruptus
July 29th, 2010
Aren’t you guys supposed to be saving the world?
Impressions:
There’s so much wasted potential in this show. Lyner and Ferris have comic chemistry, both are good in a fight, and have an actual quest. It’s not much, but it’s something. Impetus, motion, direction, all things that shouldn’t be taken for granted. Instead though, only about a third of the episode is spent on them while the rest is political intrigue and a lot of drama over one of Sion’s harem getting killed. After the first seven minutes are up, we basically don’t see Lyner and Ferris again except for her sister’s very brief intro, which was, oddly, the most exciting part of the episode, despite the weird music box BGM. This may also be the first dango-free episode, despite the Eris Co Fed Ex Dango Delivery service.
The giant cast also prevents Sion’s side of things from having any kind of impact. We have seen this character at least once before, but they practically spelled out his entire backstory while arguing over breakfast approximately three minutes before killing him. He may as well have been fabricated on the spot. And no sooner is he dead than they introduce another new character to mire Sion deeper in political turmoil and the evils of betrayal, war, high grain prices, the tax on wenches, etc etc etc. I’d be happier if Sion and his man-harem just disappeared from the show entirely, but at least a little more focus and a tightening of the central cast for his side would make some of this scheming a little more personal instead of artificially machinated on the spot. Lyner and Ferris can get by without a real antagonist, but Sion’s political nonsense doesn’t work against a bunch of nameless nobles. Of course, now that he’s thrown his lot in with a guy with feathers on his shoulders, he’s screwed. Doesn’t he know that those guys are always evil?
Preview:
What? They going to still be at the orphanage?
Posted in Legend^2 | 4 Comments »
They’re probably so genre savvy that they know if they sit around long enough the quest [plot] will eventually gravitate towards them. Just whip up a few buffer characters out of nowhere so that any drama will hit them first, and its a pretty safe, low-risk strategy. Kinda like the anime version of camping the base.