Ch-Ch-Ch-Ch-Changes!
October 12th, 2013
The day had to come.
I know I’ve posted regarding it before, but the unthinkable has happened and I have real employment beginning Monday. Well, technically Sunday since they’re flying me across the country for orientation and a day of training, so particularly on Sunday and Tuesday, things will be extremely delayed while I’m once again in transit. Speaking more permanently, expect most show coverage to be delayed from my usual expediency until late afternoon Pacific time at the earliest. I’m aware that this still puts me days ahead of many, but I still take it as a blow to my pride, especially in a season where all but like… three shows have official subs being spit out very soon after airing. I miss the simpler more chaotic times.
Anyway, some things may actually be a bit sooner though, namely the weekday things that air at around 4-5am my time since ATX has apparently decided that 9am (in Japan) was a less useful time to air things than 9pm over the past couple seasons. I guess in my proposed schedule that’s just UBM and Freezing, but when daylight savings nudges the airtimes back an hour in a couple weeks, a couple other things might end up on the borderline.
As for other things, I think I’m done with the heavy lifting part(s) of Seinarukana, but I’ve said that multiple times before. Besides transferring some stuff from spreadsheet into Photoshop (barely work at all), everything should be done in at least rough draft form, which just moves on to fixing issues, such as multiple skills having the same name and description but very different effects, and level 3 enemy units mysteriously wandering around level 15 areas, and skills having the entirely wrong definitions, and skills incorrectly sharing the same descriptions, and characters missing random levels of skills, and just completely remaking skills that don’t exist but are obviously supposed to, and fixing the HUD so it doesn’t group unlike information together, and…
Yeah. There’s work left, but most of the issues were in the original game to begin with! This is clearly a game that could have used another few passes through QA. But at least the main script of LWR is done. The Editio Perfecta part… not so much. Totally unedited still though…
Anyway, expect delays in coverage from here on out. Relatively speaking of course.
Back to pre-work work.
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Neko Sakuya everywhere…
Congratulations on getting your new job Aroduc. Now your quest for world domination can truly begin.