Necronomico #04 — Opposite Day

July 22nd, 2025

 

Jigsaw would be embarrassed by this.

Impressions:

If the main characters could actually do something, maybe this wouldn't feel so intolerably boring. First off, it's an escape room. Even if you're not familiar with that kind of indie game, they broke containment over twenty years ago. Everybody understands Saw. Spending a third of the episode explaining the concept is unneeded. Second, instead of doing anything in it, we then montage to them finding a bunch of clues, so they can recite the clues, so one dude can stand on a thing and another press a button. There were two montages required to reach this point. Two.

Then comes the shocking twist reveal that because the name of the game was Hotel Reverse, everything is opposites, which also needs to be explained, re-explained, and then yelled that the two people who dumped their backstories out of nowhere and were offed five seconds later were evil schmievil just like everybody but Team Friendship Power over here, who has done nothing but clutch at each other when various sucking portals open up, and glare impotently whenever anybody denigrates the power of friendship. Do something already. Ya'll are props in the show. Occasionally slapping a dude for badmouthing friendship does not cut it, nor is an abrupt monologue right before leaving the show character development.

 

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