Corona The Dragon Maiden ‘Pre-Trial’ Released

October 17th, 2011

In case anybody other than me is looking forward to Corona, which doesn’t seem to be the case, it had some kind of ‘pre-trial’ release that at least shows the tutorial stage, but nothing else of the gameplay. Aside from that is a massive massive chunk of introductory stuff that I’ll actually read once the game itself is out. Yes, yes. City being eaten by monsters, dragon girl who calls the MC daddy, twin tailed blonde with a giant axe, etc etc. What little there is here does look slick and well executed, with a lot of potential for depth. Yumina certainly wasn’t lacking for that, so if they’ve solved the grinding problem while transitioning here to more of a tactical SRPG, this should hopefully be fantastic.

Posted in Corona | 5 Comments »

5 Shouts From the Peanut Gallery

  • Kresnik says:

    There’s me and a few other people I know also looking forward to Corona. But yes, we are in the minority..

    And while it’s painful to say, the nightmarish grinding part is one of Yumina’s “distinguishing points”.

  • Travis says:

    When was this announced? I don’t recall hearing about it. Someone recommended Yumina to me, way back when – but the mention of excessive grinding kind of ground my spirits down instead of encouraging me to give it a whirl. For combat, do you really pair off party members with their targets? The potential for strategy is pretty cool, right there.

    Might I request a few reasons I should check it out?

  • DieForOurShip says:

    Gahhh i would pick up these games in a heart beat if i understood japanese or if it was translated. But it seems like too much work just to play some games

  • SlashZero says:

    Just finished the pre-trial. It really is short.

    So far the battle system is more fun than Tenkoi, while being less complex than Yumina’s. That’s not saying all that much though. I think it’ll all comes down to whether they manage to balance out the difficulty of the fights, since the extent of the puzzles and strategy in the game seems to be match the colors, both in battle and on the field map.

    Is there still a shred of decency left in me after all if I think that it’d be really wrong and awkward to have a Corona route in the game?

  • BrokenHard says:

    The battle looks simpler than other eternal games. At least the full game will be released in November :D.

    I don’t know about grinding part in Yumina, because I just play it normally in just fine (except for the lastest Yumina, last boss so OP, all my characters have hit maximum level with their ultimate attack but their damage output so small comparing last boss hp and healing skill >.<)