Mega Man ZX #03 — Scooty Puff Jr.
July 16th, 2011
It went from just being fairly similar this week to an all-out clone.
Impressions:
His name is Night? The antagonist/anti-hero’s name is seriously Night? The angsty guy dressed all in black is named Night? And the episode is named "Crazy Night"? Seriously? How is this show so completely ignorant of what it is? Especially with shots like this? How am I supposed to take him seriously? At least this week had very little focus on Arma and his endless bag of angst. Aside from all the unneeded exposition explaining Night (seriously… Night?) and his crap, I rather liked the way they introduced the rest of the Biometal gang, particularly lazy girl, even if her fighting is wholesale ripped off from HiME’s Kuga, right down to the derringers and ice elemental attacks. It is a little amusing how we went from one rock guy plus a butler in a mecha to suddenly having an entire cabal of the screwballs though, but since it’s better than fighting sky centipedes, I’ll let it pass.
And, uh, there’s not much else to it besides the introduction of three or four new Megamen. It was fairly action packed, especially compared to last week’s episode, so that’s a bonus, and like I said, little weird melodrama from Arma. I would like it if they would stop giving him new powers each week though. We’re up to like… arm cannon, sky surfing, phasing, scarf-o-kinesis… and that’s without even touching on the normal superhuman strength/speed/etc or having an army of maids effectively at his beck and call. If they’re going to introduce one power a week, then they’re barely going to make it through all of them before it’s time for him to put on the big tiara and power up to his super extra frilly magical girl form at the halfway point so they have new toys to sell.
Preview:
Back to evil centipedes.
Posted in Sacred Seven | 15 Comments »
Seriously this is a rip of megaman zx!!!