Day One Thoughts on Daiteikoku

April 27th, 2011

I feel like I should say something.

Do note that I haven’t beaten it yet, but since a lot of people have been looking forward to it, I thought a little mini-review based on about fiveish hours of playing was in order. Also, I’m not sure how much more I will be playing it since I do not particularly like it. And I do like Kamidori… at least when it’s not glitching up my saved games.

Part of why I love Daibanchou is the challenge and variety that makes it replayable. Even knowing exactly what to do, District and early National chapters are intense, plus differences based on the characters you recruit. Moreso if you’re trying to maximize everything. Daiteikoku… has none of that. The challenge is basically nonexistent, and when you do run into issues, it’s of the Persona variety where you’re going to be one-shot… unless you reload and prepare for it appropriately, where you will then clear it easily. HP speed, weapon type, and damage are the only four battle ‘stats’ in the game… and speed only matters when you and the enemy use the same weapon types. The major problem being that unlike the previous Dais, there is almost no notion of attrition at all. You’re either going to slaughter the enemy, or they’re going to slaughter you. So then you hit a wall… that was impossible to see, get a game over, reload, and do something different or upgrade until you pass the threshhold so that you’re stronger and keep going until you hit another wall.

Most of the management has been toned down too. You get to build something when you conquer a new system that gives some bonus (+recovery, +resources, etc), so again, simplistic.  Tech points are used to ‘buy’ new classes of ships to build… and that’s the extent of the research system. Peacekeeping was carried over from BBA (but basically no other aspects of its unit/regional management), but it’s more a matter of deploying enough units in each region, which unfortunately means that if you prefer to aggressively expand like me, then you’re often going to be stymied by a lack of units. Units are also disappointingly samey, and more dependant on the ships you have rather than the character or their traits.

           

As for characters/interaction, whereas Daibanchou had multiple phases (prison, heroine, regional, and character) to all do things, outside of combat, Daiteikoku combines them all into one event, once a turn. Recruiting a unit from prison, visiting an ally, everything. That becomes an especially painful later in the game when there are 30+ events in the queue and you just have a scrollbar to go through all of them with very few of them actually having a point. It’s nice that you can’t do ‘useless’ events, but if you’re like me, you end up having to use most of them recruiting just to let you actually keep playing the game instead of sitting there in defensive ‘battles’ where the enemy sends peashooters into the maw of your armada over and over again. I could have built a city out of the scrap of Gamerican ships they sent straight into a battery of death beams.

Togo, the protagonist, is also extremely weak. His only personality traits are that he’s a slacker and likes to have sex… which is convenient because half the women in space are apparently eager to jump into bed with him the moment he says hello. He’s basically cut from the same cloth as Alicesoft’s Shaman Sanctuary/BBH/Escalayer protagonists… a mobile penis whose two jobs are to have sex and whine about having to do anything else. There are a lot of comparisons to be made to Tact and Lester, especially since his adjutant starts off with a stress ulcer, but unlike Tact, Togo starts the game with an armada and everybody, men and women, inexplicably awestruck by him. I think it’s because you can’t unequip the flagship from his unit. It’s certainly not for his tactical mind or wit. The other central characters are not great either, but it’s hard to tell how much of that is just because Togo is so boring and lacks chemistry with any of them… or any personal drive at all. Even Akuji at least had a personality. A repugnant one, but at least he made me feel something about him.

It also bears mentioning that it really bothers me that most of almost every turn is spent watching what all the other factions are doing while the protagonists get a clear minority of events. I can only imagine how irritating watching those same thingss play out over and over again with absolutely no control or influence on them would be on subsequent games. Hell, just skipping through them when I made that little intro vid above was irritating enough. Now imagine it once the Soviets, Gamericans, Germany, AND Aeris (British) all have events… plus the random little factions too.

So, in brief, very simplistic engine, minimal good challenge with a lot of frustrating reloading in its place, little depth, meh characters. I cannot imagine it has any replay value either, which is really kind of a killer for an SRPG that lacks challenge. I could not care less about the art or WW2 setting either, and even if I did, it would not suddenly make the engine compelling or interesting. I’m fighting to just finish a single run off so I can go back to slacking off at Kamidori instead of working on EL like I should be. At least RagnaROCK had the grace to be mercifully short. Well, this is pretty damn short too considering that I’ve conquered nearly half the map in a single afternoon. It makes me wonder just where the hell that supposedly 100,000 line script they were crowing about is hiding.

Posted in Anime | 20 Comments »

20 Shouts From the Peanut Gallery

  • sterling01 says:

    Has Rance shown up in your game yet?

  • Anonymous says:

    What turn are you on?
    Also, would you deign to review this Kamidori, you seem so fond of?

    • Aroduc says:

      Turn 32.

      I probably will eventually, but I restarted once after I realized that I made a really stupid decision about managing the store early on that was biting me in the ass, then ran into a bug on my second playthrough where the game doesn’t properly clear bad status effects from visiting a certain dungeon when you load a game and saved without realizing it, and it’s been somewhat slow going to get back to where I was before.

      • Garifari says:

        So no translation plans ?

        • Aroduc says:

          I can think of nothing I’d rather do than spend the better part of a year working on something that I have mostly disdain for.

        • GariGari says:

          Did I just see a little bit of sarcasm ? :P

      • Hemisphere says:

        Update 1.02 should fix that status effects bug, if you plan to go back to it. Out of curiosity, what dungeon was it?

        • Aroduc says:

          Hetare. Went in just to check it out, reloaded, but the penalty status stayed and by the time I realized, it had wiped out the entire set of auto-saves.

        • tylon says:

          Opps… That’s why I waited till the ‘final’ patch is out… Alternatively, un-install (delete whatever patch folder) and re-install to get the first version?

  • Fhoenix says:

    The above was me. Just noticed this allows Anonymous posts…

  • tylon says:

    I haven’t try out Kamidori. I will try it out in the future.
    Will the EX dungeon from Himegari appear in Kamidori? I had lost a couple of my hair in that crazy dungeon…

    Lol… Space panda? WHAT is with that last conversion? pi-bo-pi-bo-pi……

    • Aroduc says:

      I couldn’t say. I’m not really a huge fan of Himegari and gave up on it about 7-8 hours in.

    • Hemisphere says:

      Some of the EX dungeons in Kamidori are available on second playthrough, accessible via Yuidora mine, and are reminiscent of previous dungeons in Himegari. For example, the dungeon that only has 10 turns but no enemies, and you have to get to the camp in the final area before all ten turns are up.

  • Spacebomber says:

    I feel what your saying. I’m really sad, because the game had potential.

    General Note’s from my play through.
    -Challenge is fairly straight forward, in battle whoever attacks and has more attack power first usually win’s.
    -H-Scenes variety with heroines are gone :( WTF
    -I still like the art and music, just wish their was more variety.
    -The Battle system could have had made the game great…It didn’t, it lack’s strategy, mobility, and flexibility. It’s point-click-dead.

  • Speedyshadow says:

    So i’m guessing you will never touch this again after you finish the game right?

  • Xuan says:

    Agreed that the game was bad, it does not attract like Daibanchou or Sengoku Rance does…

    Although I had no idea how you get half the map in a single afternoon. Most of the time I find myself outgunned, outnumbered, and had to rely on tonnes of reloads to correct things.

    Almost half the map maybe, I was trying to power through Soviet Union to save Germany, which I discovered later you have to take the longer route, Aeris Empire or Gamerica… Sounds kinda stupid.

  • Judgment says:

    Hmm, I suppose I have a total opposite opinion. I’ve been playing Alicesoft games for many years and have considered Daibanchou to be their greatest masterpiece. Frankly, I believe Daiteikoku tops that. Although I have yet to finish it, I’ve put over a hundred hours into it so far and it is undoubtedly my favorite game.

    Although certain parts of Daiteikoku are simplified over its predecessor, I believe it is in a way more indepth as well. Yes, characters are not as diversified as before but the clever use of ships and character skill/traits makes up for it. The massive combination of ships allow for an intense amount of strategy. I found the game to be quite intense, just as much as Daibanchou.

    Although you only had the option of winning or losing an invasion, many of my wins were close calls. It’s quite intense having your navy split up over four fronts, having to choose when to give up and retreat or hold the position while the other forces makes a campaign drive into the enemy territory.

    Hmm, I quite liked Tougou, I suppose everyone has different opinions. In mine, he’s the best protagonist Alicesoft has “created” so far. Yes, he may seem shallow at first but if you explore all the different events and delve into his character, he’s quite deep. This game has some of the best characters I’ve ever seen. There were moments when I cried, laughed, and was simply in awe at what was happening throughout the game.

    I’ve beaten Kamidori but frankly, I found it lacking. I was waiting for both with high expectations and I think Daiteikoku has surpassed that while Kamidori has failed.

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