New Super Marisa Land Impressions

August 14th, 2010

The good. It’s very cute, Tasofro’s music is still awesome, and it is very Marioish, if such things appeal to you. There are a ton more powers, including the ‘giant’ power being a rather terrifyingly over-inflated Marisa. The bad. Tasofro stuck with the original Marisa Land’s physics engine, which means that control varies from frustrating to rage inducing. Particularly jumping. Marisa stalls at the top of her jump regardless of any other movement. God help you if you try to turn around in midair. Run speed also doesn’t scale with time, it just suddenly goes from medium speed to full after about 2 seconds, which gives the sense that you’re controlling a hippo on ice skates. It’s still a decent game, but definitely not up to Megamari or Patchcon’s level.

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One Lonely Comment

  • NightShadow2239 says:

    When it comes to looking for dojinshi games, Aroduc shall lead the way! I myself being completely oblivious.