Another Year, Another… Uh… Something…

April 1st, 2014

 

Might as well get this out of the way.

That time of the year again, the not-exactly-site’s-birthday-but-screw-you-I-like-celebrating-it-on-April-1st State of the Unions when I used to do exciting things like announce projects or the like as my rebellion against the stupidity that consumes the internet from about 12:01pm March 31st to April 3rd. Besides last year when there were like, 5 OVAs/early broadcasts on the 31st and apparently I got drunk for the next 2-3 days or something and did nothing. 2013 was kind of a mess all around. I began working for The Man, then eventually working for The Real Man and actually getting paid at the cost of my free time and covering things speedily, dabbled with a doomed Kickstarter, said goodbye to a laptop and my ability to refine bile, and the only thing I released was something I finished translating in a month. In 2012. Which then spent 5 months in ‘editing.’ Ugh. It wasn’t a great year.  …Aside from landing a very cushy job.

   

I am working on something right now, but it’s a long game (significantly longer than I expected due to some really wacky internal scripting) and it’s slow going what with free time now being at a premium. Aaaand I still don’t have a fully functional tool set (can’t put anything back in without major errors). I don’t feel like announcing anything with absolutely nothing to show for it. I desperately need a break from pantywaist protagonists and school settings though, yet still have so very, very far to go with what I already started. At least it’ll pick up again once I extricate myself from the section that is literally marked “nothing important here” yet goes on and on and on. I’m about 20% in and with any luck, should be able to finish it this year. Barring distractions. Maybe I’ll reevaluate once I have something functional, but my primary hacker’s busy obsessing over dicks, but the next decent stopping point is at least 8,000 lines away, so it wouldn’t be for a month plus at absolute minimum.

   

If a true miracle happens, maybe Seinarukana and LWR will be released this year too, but with the power of red tape wrapped around them like a mountain of sludge, I’m not holding my breath. That and editors with exceptionally poor work habits. I was all but done with Seinarukana around October though and LWR in January. The Man’s got me down. I miss freedom. And the fun/motivation boost of actually releasing something. I miss being motivated instead of the suffocation of collective apathy about my work.

     

I have been eying the hell out of Demonion 2 recently. The first didn’t tickle my horned reaper, but it looks like they’ve made a number of good improvements. A number of things needing fixing seem to have gone untouched too, but it looks closer to a mediocre Dungeon Keeper knockoff instead of a bad one. I’m well aware that Rance 9 and IM Memoria are probably what people are more hyped about this year, but I’ve never liked Eushully’s pure RPGs much, and the core Rance series even less. You know me. I don’t have much truck with nostaglia and even less with lore. Both seem thrilled to splash around in them while giving dirty looks to all those non-true fans who aren’t curling into bed covered in thousands of dollars of guidebooks older than the people buying them and suspiciously soiled body pillows.

     

Back to your regularly scheduled blogging. Next up tomorrow Marvel Disk Wars. Joy. 

Posted in Blog Updates | 7 Comments »

7 Shouts From the Peanut Gallery

  • Ssuusshhii says:

    So I take it you’re excited about Love Max

  • datchison18 says:

    Liking the Elsa, but the lack of Fiona makes me sad.

  • Yue says:

    Is Demonicon 2 similar Dungeon Keeper?

    • Aroduc says:

      It’s trying to be, but it’s pretty haphazard about it. Not that Dungeon Keeper’s “Pick up all monsters and drop them on the enemy’s head” was good, but Demonion was less about digging around and make a dungeon as it was things milling about aimlessly. The sequel seems to be expanding the dungeon building and strategy a little bit, although is still big into “milling about.”

      • Yue says:

        Thanks! The game sprites could have used more polishing, not that I’m complaining. Running or dashing sprite animations would not hurt at all to program.

        Works well as an average sim-dungeon but I guess there are people who enjoy the [trap and collect all the heroines] game genre. ^_~

        http://www.astronauts.co.jp/sirius/demonion2/index.html

        And thank you again, I know which to order next.. Astebreed! I won’t be surprised if this gets published on Steam later seeing how Ether Vapor went.

  • Yue says:

    [after watching the Astebreed trailer]

    HOLY! GOD-LIKE AMAZING!! I’m always like this when seeing awesome mecha in action.