Material Brave Trial Brief Thoughts

January 28th, 2012

       

It’s got that in-game presentation stuff that I love about Giga, but the actual game impresses me a lot less. The engine’s like Duel Savior’s, except very cut down. Fewer moves, less manic, smaller party, less skill, etc. DS could get away with its slimes and goblins because its default state was a fast paced orgy of violence that still allowed, nay, rewarded finesse. Here, I’m already sick of fighting dogs. The new party system is also a little disappointing. They just follow you and perform support attacks at opportune times, but aren’t part of the battle otherwise. The rest of the game engine is much more RPG-based, although I don’t like how the exploration limiter forces you to retread ground. I’ll pay attention to the story once it’s actually out, but this writer is Not Goodtm. It certainly wasn’t a bad trial for the hour or two it lasted. It just makes me remember why DS was good more than anything else. You can try it yourself here or try to get it off of Giga’s choked site.

Posted in Material Brave | 4 Comments »

4 Shouts From the Peanut Gallery

  • H2O says:

    This looks like its going to be Team Baldrhead’s first lackluster title.

  • Anon says:

    I don’t get it, wasn’t this the game Moogy mentioned about MC not being voiced? Isn’t he voiced? Is there actual voice acting besides random greetings?

  • Moondrag says:

    To be honest, the gameplay doesn’t look that bad, and hopefully the story doesn’t turn into Star Ocean The Last Hope level of stupid.

    I have to admit though, those sprites look quite weird and the fact that it seems that your party members are just addons to your attacks is LAME. But other then that, I’m going to probably play it. (This is coming from someone who played though Duel Savior Justice and unlocked everything but the CGs you get from the Parry challenge)