Persona 4 #01 — The World of TV

October 6th, 2011

 

I’m having trouble thinking up witty titles lately…

Given the game’s popularity, I’m just going to assume people reading this have played it and not particularly care about spoilers. …Not that the Scooby Doo plot is exactly the game’s selling point over the engine and characters anyway.

Impressions:

And here we have something whose source begins with a mute spending nearly two hours walking around before getting to fight his first tutorial battle against an enemy that is 50% spider, 25% glove, and 25% scarf. But making an adaptation means more than just transcribing the material between the two mediums (is this horse dead yet?) and thankfully, ASTA does trim a significant amount of the fat from Persona’s bloated introduction, particularly relating to people talking about the Midnight Chanel as well as futzing around at the initial murder scene. Regardless, it’s still a fairly boring episode. There’s enough things carried over from the game to roll your eyes at or furious touch yourself to, depending on which part of the spectrum you lie on. They kept the a lot of the music, as well as the day transitions, and the entire not-really-the-OP sequence too for that matter. The production overall is fairly good with a very firm focus on expressive animation over the artwork, but I really hope they do a lot more with the battles from here out because trying to pass slow-mo of Izanagi throwing the licker shadows around as ‘action’ is not going to cut it.

I was hoping that they’d do a little more with Yuu in general too. He has only barely more of a personality and emotional range in here so far than he does in the game and most of his lines are simply narrating what he’s looking at. Pick something and commit. Giving him a voice and the random urge to explain to the audience what he’s looking at is just being wishy-washy, which never turns out well. I also confess that I’m a little disappointed that they’re apparently keeping in Izanami’s stuff, although they certainly could change things to make her more than just some random last boss tossed in at the last second after everything else that has driven the plot through the entire game was resolved. I really hope they do, because "the guy working at the gas station is secretly a bored god of creation… let’s go fight it" is really kind of horrible as far as general story is concerned.

So… eh. I think they did a good job cutting out a lot of the needless crap from the game’s introduction, but it’s still not an exciting or particularly interesting episode unless you plan to rub your crotch against the screen every time that something from the game happens. I can’t say that it’s unexpected, but I sure as hell am not going to praise them for not working harder to spice up the exceedingly dull beginning either.

Posted in Persona | 29 Comments »

29 Shouts From the Peanut Gallery

  • Wilfriback says:

    http://tenka.seiha.org/images2/persona1/persona1_88.jpg
    This one could be used for “MUST NOT FAP.jpg”.

  • Kaisos says:

    Narukami seems to have a lot more lines in the trailer than in this episode… maybe he’ll get more interesting later?

  • sterling01 says:

    Who did they get to do Igor? As didn’t his original VA die?

  • Celestial_bing says:

    Now I face out I hold out
    I reach out to the truth of my life
    Seeking to seize on the whole moment to now break away
    Oh God let met out Can you let me out
    Can you set me free from this dark inner world
    Save me now Last beat in the soul

  • redlupine says:

    I’m surprised they cut out the random Rise commercial that was thrown in for no reason. Instead we get just a poster nod.

    http://tenka.seiha.org/images2/persona1/persona1_12.jpg

    Gotta have to give them respect for going for the blatant T&A scene and focusing on the story.

  • U. Renko says:

    if they’d decided to change the “plot” and turn this show into Magical Girl Nanako-chan, then I’d watch it.

  • Celestial says:

    MY JACKIE CHAN DWEEVWEEDEE

  • Kusano says:

    I like how they try to stay as close to the game with the velvet room, BGM and even the day transition screen, but…

    It felt stiff and stale overall.

    I don’t think copy and paste is just going to cut it.

    :/

  • kekeke says:

    Not to mention it was full of QUALITY

  • TOP2NE1 says:

    To be fair, the game kinda shows Yuu talking/interacting with cast even if the dialogue is never actually written/voiced. But you’d think they’d be a little more ambitious here… Anyway, if they try and shape out his personality I think a stoic and subtly cynical/sarcastic approach may fit well.

  • chounokoe says:

    It’s really nice to see that you didn’t get Izanami’s presence in the story at all. ^^

  • Lollerman says:

    What I was worried would happen, happen. Being faithful to the source material makes sense when you’re going from a manga to anime, but when you’re going from a video game, the viewer can just ask the question: “Couldn’t I just play the game instead?”

    So far, Atlus can’t seem to commit to main characters. This one has all the personality of a wet rag. We follow him through the entire episode, but he literally had like what, 5 lines? Really? They couldn’t just create a main character?

    And finally, the episode felt flat. The music seemed misplaced, and the artwork was pretty shoddy. I don’t know, it really doesn’t seem like much of a start to be honest.

  • Lollerman says:

    And on one more note, this may be the only anime that I am legitimately excited to hear the English voice dub. The voice actor for Teddie (Kuma) was god awful.

    • Aroduc says:

      You and me both. Teddy’s Japanese VA, like most ‘cutesy’ VAs, is intensely irritating.

      • TOP2NE1 says:

        Kappei’s actually pretty talented. But the way they made him throw his voice as Teddie is pretty grating.

        And I think I liked the English VA more pretty much all around.

  • demitrickster says:

    whats up with that color gradient in their faces? I didn’t notice it too much at the beginning, but halfway through the episode it just looked like they all had 5o’clock shadows…

    • Kusano says:

      They are imitating the art style that game uses for the character portrait. However, it seems like a pretty shoddy attempt at it ~_~.

  • CKSqua says:

    Episode suffers from similar problems as Angel Beats, mainly the mashing together of scenes, BGM, and dialogue with no sense of timing. Scene composition also falls flat in places (with some baffling camera placement), but it’s not as bad as in AB.

    On the production side, one peculiarity is that four people worked on the storyboard. A sign of tight scheduling?

  • amyable says:

    I didn’t notice it when I was watching, but the art is laughably bad in a lot of places. Literally every single screencap I have seen of this episode (outside of here, for some reason) looked like Korean-outsourced in-between animation.

    • Aroduc says:

      It’s very similar to the ‘flat’ artistic style that ASTA used for Tokyo Majin. Very little detail on characters, faces and eyes especially, and a greater concentration on always having someone acting on screen. Details in character art are all but missing but in return, there are almost no stills or strange camera angles to hide a lack of animation as most other shows abuse like cocaine. More animation also means a lot more in-between shots that frequently look bad as stills too. The style is consistently used throughout though, so it’s definitely a directorial choice they made. Considering all the shows content to slowly pan over feet or have unrelated shots from 30 feet away lately, I’m perfectly fine with a little more focus on actual ANIMATION in a show.

      As for why people seem to be getting their panties in a bundle over this and not, say, F/0’s massive stills abuse with godawful-looking 2-3 frame jaw bouncing… your guess is as good as mine.

      • amyable says:

        Hey, you’re talking to a guy that liked BECK (and Tokyo Majin, for that matter). I’ll never let aesthetics get in the way of my enjoyment of a series.

        If I sounded irritated, it’s because all the trolling about QUALITY put a damper on my crotch grinding/monitor humping. You understand, I’m sure.

  • Travis says:

    I’m going to take a wild guess and say that they’ll have Izanmi show up every four episodes (or around?) singing in the rain – ah, making topical observations about things. That way, she’s not quite a deva ex machina. If done well, it could flesh out her role enough to make it interesting. If it’s done poorly… Well, being cautious and guarded about this has it’s advantages.

    Bleh. The ceiling is leaking. This somehow seems relevant.

  • Random Prinny says:

    I agree that Yuu needs to speak more, but I actually like how the guy is a quiet person. Some think it’s bland but funnily I find him easier to relate to because he just feels more normal, and I’m pretty quiet irl lol.

    It certainly makes a change from the umpteenth useless harem anime male lead, the loud shonen types, and the preachy Touma characters who MUST take 10 minutes to explain their righteous reason for punching you in the face. Sometimes less is more.

    IMHO the best approach would be to develop his character into a stoic badass.

  • Anonymous says:

    is it me or the coloring of faces was off putting wtfs up with half orange chins ?

  • Anonymous says:

    btw why did he start undressing during the fight?