September 15th, 2010
Aaaaaaaah… It feels good to be ‘done.’
Whew. Finally done with… well… in the grand spirit of my projects, almost everything. Aside from the excessively irritating work to modify the Chaos Mode banners (which nobody will probably play), there shouldn’t be anything left to do other than fix typos as people find them. At least, I hope. I was getting some really weird crashing issues when I remade the skills, but they seem to have cleared up now after I ran everything through an extra set of processing and checked half of them. I’m keeping my fingers crossed.
And I would be perfectly happy to never have to translate moaning ever again in my life. Oi. It mostly just reminded me how I tend to suffer through Japan and Alicesoft’s decision to cram sex into every oriface. Thank Zeus for the Ctrl button and its ability to let me play neat SRPGs or dice rolling games to appeal to my gambling side in relative peace.
Sigh. Of course I’d find a persistent crashing error 20 minutes after posting while just screwing around. Fixing it now, but reprocessing and uploading will take a little time. The issue is that I was using an old OLLLD (1999, baby!) tool for working on the semi-transparent images and it interacts poorly with the more recent packer, but the errors aren’t consistent and I’ve only seen them so far with the Skill images (there are 38 in a row in the pack, so they probably accumulate). Simply reprocessing them through the more modern splitter/rejoiner fixes all the issues though… or at least has so far.
Should be fixed now. I hope. Oh god, I hope.
I’m sure that there are still typos, especially in the later Kaen and Sion events, as well as Hard/Chaos mode since they’ve been the least played-through thus far, but the script is quick and easy to update on the fly. Unfortunately, it’s also huge, which has killed more editors than I care to count. Go here for reporting any typos or errors you find as well as getting any up to date script changes.
Outside from the sexual escapades slowly eroding my soul, this was fun to work on, although I doubt that I’ll ever want to take on a project this large or complex ever again. BBA’s script is double the size of most VNs, triple the shorter ones, none of the scripts sorted in any meaningful way, and there’s probably at least 40 straight minutes of moaning. I did find plenty of events and scripts that I never knew existed though, not to mention an entire slew of dummied out scripts and events that were cut from the final game. It would have been neat to see Tomoka in a tank. Alas, it’s not meant to be.
So, anyway, go play and enjoy. Even with the highly useful in-game FAQ, it is a very challenging game but satisfying game. And look forward to the next in the Dai- series coming out early next year… this time in space. If you haven’t heard, they had to completely retool the engine from RTS to turn-based, so… big delays. I’m not sure whether to look forward to or dread a parody of the Galaxy Angels showing up there. Back to working on ML again now, although I also have another very short but neat project on the backburner that’s just waiting for someone to make the text inserter work correctly. I’m aiming for a Christmas-ish release for ML which works out to about 2.5k lines a week, which is easily doable, but with Civ5 out soon… who knows.
Oh, and if you haven’t, you should really go play Recettear and support the official localization of doujin games. Some of the Carpe Fulgur staff frequent the same forums as I do and we’ve talked plenty about random things, as well as made fun of MangaGamer for being jackasses about their apparent success thus far. I wish them all the best, even though I still say that Gunner’s Heart is a waaaaay better game. So what if the SkyGunner license is held by Atlus? Pshaw, I say. Pshaw.
Now if you’ll excuse me, I need a drink.